Dominate Person

Dominate Person

level 5 - Enchantment
Casting Time: 1 action
Range: 60 ft
Components: V, S
Duration: Up to 1 minute
Concentration: Yes

Caster attempts to beguile a humanoid that he can see within range. It must succeed on a Wisdom saving throw at disadvantage or be charmed by him for the duration. If he or creatures that are friendly to him are fighting it, it has advantage on the saving throw.

While the target is charmed, Caster has a telepathic link with it as long as the two of them are on the same plane of existence. He can use this telepathic link to issue commands to the creature while he is conscious (no action required), which it does its best to obey. He can specify a simple and general course of action, such as Attack that creature, Run over there, or Fetch that object. If the creature completes the order and doesn't receive further direction from him, it defends and preserves itself to the best of its ability.

Caster can use his action to take total and precise control of the target. Until the end of his next turn, the creature takes only the actions Caster chooses, and doesn't do anything that he don't allow it to do. During this time Caster can also cause the creature to use a reaction, but this requires himself to use his own reaction as well.

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

At Higher Levels. When cast using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

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