Cure Wounds

Cure Wounds

Necromancy Level 1
Casting time: 1 Action
Range: Touch
Components: V, S
Duration: Instantaneous

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier.

If used on an undead creature, they instead take 3d10 radiant damage. This version of the spell requires a successful melee spell attack against the target.

This spell has no effect on constructs.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st. If used against undead, the damage increases by 1d10 for every spell level above 1st.

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