Node Sorcerer

Node Sorcerer

Node sorcerers are fonts of magic, intersecting with, yet separate from, the Weave (ancient Node Sorcerers were in fact
the source of magic that became the Weave). Their ability to manipulate the primal forces of magic is unparalleled.

Arcane Understanding

Starting at 1st level, you don't need material components or an arcane focus in order to cast sorcerer spells
(except for material components that have a gold piece value).

Arcane Sight

At 1st level you know and can cast Detect Magic at will, without expending a spell slot. This does not count against your spells
known (you can not swap it out at later levels).

Arcane Disruption

At 6th level you learn two more Metamagic options (one of which must be Subtle Spell if not already known) and can now
use two different Metamagic options on spells you cast (three if using the Empowered Spell option). Metamagic options are
applied to the spell as cast so that, for example, a Fly spell that is Twinned and Extended will cost 4 sorcery points total,
(3 for Twinning a 3rd level spell + 1 for Extended), and have the duration of both effects increased.

In addition you learn both Dispel Magic and Counterspell (choose one or two other spells if one or both are already known).
They do not count against your spells known (you can not swap them out at later levels).

Arcane Casting

At 14th level you learn an additional Metamagic option and can now use four different Metamagic options on spells you cast
(five if using the Empowered Spell option).

In addition, you acquire the ability to create spell slots of the 6th and 7th levels (Costing 9 and 10 sorcery points respectively).
These spell slots disappear after a short rest.

Arcane Font

At 18th level you learn an additional Metamagic option and can use as many as you wish per spell (only one of each option).

In addition, you acquire the ability to create spell slots of the 8th level (costing 11 sorcery points). These spell slots disappear
after a short rest.

Furthermore, you are able to overcome anti-magic effects (such as the Anti-magic spell, other magic "dead zones", or
even being made to wear armor you're not proficient in). You may cast spells while in those effects and cast spells into those
effects, affecting creatures/objects as though the effects did not exist. You must spend a number of sorcery points equal to
the level of the spell you cast (cantrips require 1 sorcery point) in order to do so.

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