Revenue Generation

This table will be the baseline revenue generation for most businesses. Values may vary and are subject to DM.

You may be looking for strongholds?

Type of Business Building Cost Daily Upkeep Income Skilled Hirelings Needed Unskilled Hirelings Needed
Abbey 50,000gp 50gp 500gp 5 25
Farm 1,500gp 5 gp 500gp 1 2
Guildhall, town or city 5,000gp 2000gp 35 gp 5 3
Gambling Hall, small 5,000gp 2500gp 25 gp 2 1
Inn/Tavern, rural 5,000gp 20 gp 350gp 5 10
Inn/Tavern, Town or city 2,500gp 35 gp 550gp 1 5
Keep or small castle 50,000gp 100gp 5000gpgp 50 50
Lodge, hunting 5,000gp 25 sp 1500gp 1 -
Noble Estate 25,000gp 100 gp - 3 15
Outpost or Fort 15,000gp 50 gp - 20 40
Palace or Large Castle 500,000gp 400 gp 5000gp 200 100
Shop 1,500gp 15 gp 100 gp 1 -
Temple, large 50,000gp 45 gp 5000gp 10 10
Temple, small 25,000gp 20 gp 2500gp 2 -
Tower, fortified 15,000gp 10 gp - 10 -
Trading post 5,000gp 55 gp 250gp 4 2

Daily Upkeep.

The cost includes everything it takes to maintain the property and keep things running smoothly, including the salaries of hirelings. If the property earns money that can offset maintenance costs (by charging fees, collecting tithes or donations, or selling goods), that is taken into account in the table.

How to Make Money.

Every week, you make a roll to see how much money your business makes (or loses). You make this roll regardless of whether you are spending your downtime running the business or not. One of the NPCs on your staff is assumed to be managing the business if your PC is not available. The DM may elect to make this roll in secret and inform you of the results when you return from adventuring. Absent other factors, the DM determines how trustworthy the NPC is, so PCs are advised to hire NPCs they already trust to run their business for them to avoid embezzlement.

since businesses make a roll every week, you are multiplying your upkeep times 7
Roll Outcome
1-10 You must cover the upkeep yourself - if you spend a week without covering these costs your business may close down
11-50 You cover your upkeep and make 0% of your income each day in profits
51-60 You cover your upkeep and make 25% of your income each day in profits
61-80 You cover your upkeep and make 50% of your income each day in profits
81-90 You cover your upkeep and make 100% of your income each day in profits.
91+ You cover your upkeep and make 200% of your income each day in profits.

If you spend a week of downtime running your business, you get a +10 bonus on your roll that week. If you only spend a few days running the business during the week, you get a +1% bonus for every day you spent running the business (so it’s much more efficient to dedicate an entire week).

Goin' into debt

If you roll poorly and are required to pay upkeep but elect not to do so, subsequent rolls take a -10 penalty until you pay your debt. This effect is cumulative, so if you fail to pay your upkeep two times, you take a -20 on the roll, and so on. A PC may elect to leave funds behind to pay their debts if the business loses money while they are away; again if the NPC managing your business is not trustworthy, the DM may determine that they abscond with the money (tracking down an unscrupulous NPC could be an adventure in itself!).

Bonuses and other modifiers

The DM may grant other temporary or permanent bonuses or penalties to these rolls as makes sense for the story. For example, perhaps one week there is an important festival in the town, and so the DM grants a +10 bonus. Or maybe a plague hits the town, and so the DM gives a -10 penalty. Alternatively, if an important rival is eliminated or a lucrative trade deal is established, the DM may grant a +5 or +10 bonus to rolls as long as that bonus remains in effect (which could be indefinitely).

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