Werewolf

Werewolves are people either born with this disease like trait or it is passed onto them through an open wound caused by another Werewolf scratching or biting them in beast or hybrid form. They are also less commonly called Lycanthropes.

Traits

  • Ability Score Increase Your Strength score increases by 1, your Constitution scores increases by 1, and your Charisma score increases by 1.
  • Age Werewolves typically live for about as long as the race they were originally.
  • Alignment Lycanthropes can either embrace or repel their beastial nature. This factor determines if the person would be good or evil.
  • Size. You can vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Languages You can speak Common, the language you are native to, and one extra language of your choice.

Abilities / Features

Silver Weakness: You are vulnerable to weapons that contain or are made of silver.

Claws/Teeth: You have two versions of unarmed strikes that can be used when in hybrid or beastial form: Claw (1d6 slashing) and Bite (1d8 piercing).

Form Change: You can take 1 action to change into your Hybrid or Beastial (Wolf) Form. While in Hybrid Form you can wield weapons as normal. While in wolf form you cannot wear armor or wield weapons.

Wolf Speak: You can communicate with dire wolves and normal wolves.

Hide: While you are not wearing any Armour or shields your AC becomes 10+ Strength Modifier+ Proficiency Bonus.

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