Warforged (Elemental)

Caution: Untested Content

Warforged are physically impressive humanoids made up of magically enchanted materials. The "skin" of a warforged is made of hardened materials such as metal or stone. Beneath this lies the skeleton, made up of similar materials, and the "musculature" of the warforged, made up of leather, wooden fibers, or any leather-like material.



  • Ability Score Increase. Your Strength and Constitution score both increase by 2. Your Charisma score decreases by 2.
  • Age. Warforged do not age, but may corrode over time, usually living anywhere from a year to a thousand.
  • Alignment. Warforged have no particular alignment, but tend to lean toward Lawful due to their sentinal-like nature. Although, due to having no feelings, you must be Neutral in the evil-good department.
  • Size. Warforged are built to seem human-like in stature, but are a slight bit taller. They are tall, and broad in stature. Your size is medium
  • Speed. Warforged are taller and heavier, but just as fast as others. Your base walking speed is 30 feet.
  • Languages. You can read and write Common and one other language of your choice.
  • Subraces. One subrace must be chosen.

Abilities / Features

Metallic Plating Your magical steel plates give you a higher tolerance of pain. When not wearing armor or wearing Light armor, your AC equals 13 + Your constitution modifier, to a minimum of 1.
Metallic Punch Your punch packs a hell of a hit. When you hit a creature with an unarmed attack, you deal 1d4+(Strength/2, rounded down) damage.
Sentient Item Being a Warforged makes you technically unliving. You do not need food, water, or air. You have resistance to Cold damage. You also have disadvantage on all Persuasion checks. You may not lie. You also have resistance to Poison damage. Unfortunately, you are susceptible to a Dispel Magic spell, though, the DC is lowered by 2.

Choose one of the following subraces:

Warforged: Brass


  • Brass Firecharge: Brass Warforged are, obviously, brass-colored and seem to always have an ill aura. Brass Warforged have resistance to Fire damage. Whenever you are hit by a Poison or Fire attack, you absorb the damage and focus it into your next attack. The next time you attack, you hit with an additional 1d4 Fire damage. When you take any Lightning damage, you take an additional Hit Die.

Warforged: Bronze


  • Bronze Shielding: Bronze warforged are melded with lightning and imbue magical powers with them. You have resistance to Lightning damage. When you are hit by a Lightning attack, you may direct it to your Shields, adding AC untill your next turn. Your AC bonus is equal to the amount of Lightning damage you took divided by 3, to a minimum of 1 and a maximum of 5. When you are hit by Poison damage, you are dealt an additional Hit Die of damage.

Warforged: Silver


  • Silver Crusher: Silver warforged are cold and always seem to make everything around them colder. You have resistance to Cold damage. When you are hit by a Cold attack, you may redirect the power to make something else cold isntead. You may use the Cold damage to freeze an opponent. The attack counts as a ranged Spell attack. Its range is 35ft, and when it hits a creature or item, it freezes them for 1d4 turns. The spell save DC is 12 + Your Constitution Modifier. When you are dealt Fire damage, you take an additional damage die.

Warforged: Gold


  • Gold Forged: Gold warforged are constantly hot and have a hot aura. You have resistance to Fire damage. You may charge your attack to deal more damage. Taking one entire turn (including movement, bonus, and free action). When charged, your next attack deals double damage, not including modifiers. You may hold this charge for 60 seconds before it dissipates. You take an additional hit die of damage when dealt Cold damage.

Lore. Warforged are a rare race of humanoid constructs constructed through powerful rituals, though they sometimes reject their creator, or their creator dies, and they are left on their own.

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