Warforged

Warforged Traits

  • Ability Score Increase. Your Strength and Constitution scores increase by +1.
  • Age. A Warforged is built complete and considered fully developed after construction, therefore are built to last. The maximum age for a Warforged has not yet been determined; it depends mostly on the Warforged's lifestyle and exposure to risk.
  • Alignment. As constructs, Warforged are usually neutral, however they may tend towards the alignments of their creators.
  • Size. An average Warforged stands between 5'-6' and weigh between 225-350 lbs. Your size is medium.
  • Speed. Your base walking speed is 30 feet.
  • Languages. You can speak, read and write Common and One language based on your creator's origin

Living Construct. You are a Construct. In addition, you are immune to the poisoned condition, sleep, fear, and disease effects. You have resistance to piercing damage. You have resistance to slashing unless the roll is a critical, hitting the wood fibers of your muscle, then you take the full critical damage. You are weak to lightning, and fire damage. You do not need to eat, sleep, or breathe, and cannot gain the magical effects from consumables, or recover HP from potions. As a Warforged you receive only 1/2 HP from recovery dice during a short or long rest and the effects of healing spells, unless a spell effect details otherwise.

Artificial Anatomy. As a Warforged you gain advantage on all death saving throws. A warforged can recover hit points through repairs using a 'Warforged repair kit', which is a set of artisans tools that are specifically designed for this purpose. The amount of HP recovered from 8 hours of work is equal to the hit points that would be gained from a long rest. The following tools may be used instead of a full Warforged repair kit at 1/2 efficiency: Jewelers, Masons, Smiths, or Tinkers tools. All Warforged's are proficient in the use of a Warforged repair kit. Work with your DM to determine the cost of Warforged repair kits, number of maximum uses, and where to find / purchase them (and cost).

Power Down. As a Warforged you go into an inert state every day at your choice. Your Warforged gains the benefits, except for restored HP, of a long rest after 4 hours of this. The time taken for repairs does not count toward this rest.
Forged for War. As a Warforged, your body is covered in a composite plating that makes you inherently armored. This plating takes the place of armor and thus cannot be worn with armor (this plating is considered light armor). Because of this trait, your Warforged body can be enchanted as armor. You can choose to remove your plating, or to have been constructed without it, which removes the AC bonus but frees the armor slot. The statistics including weight for your natural armor is determined by your subrace.

Physical Description

The warforged are beings constructed out of stone, metal and wood fibers around a skeletal frame of metal and stone, with wood fibers acting as a muscular system. The warforged are covered by an outer shell of metal and stone plates. A network of tubes run through the warforged body, filled with a blood-like fluid designed to lubricate and nourish their systems. Their hands have only two thick fingers and a thumb whilst their feet only have two broad toes.

The warforged face loosely resembles their human creator's, though they have a toothless jaw, heavy brow line and are lacking noses. Each warforged has a "ghulra" engraved upon their foreheads. Each of these runes are unique to each warforged, giving them a sense of individuality.

The warforged are completely sexless and genderless, though their bodies may have been designed with masculine or feminine features, these are considered by the warforged to be little more than aesthetic aspects. The warforged are able to be repaired and modified by those with the know-how, which can give an endless array of possibilities to their appearances.

A warforged on average stands 6'0" - 6'6" and weighs in at 270 - 300 lbs.

These numbers may vary among the warforged "subraces", juggernauts are usually 6'2" - 7' and 280 - 360 lbs, and scouts stand from 2'10" - 3' 6" in height and weigh between 35 - 50 lbs.

Warforged Names

Warforged usually either adopt their names from whatever race currently built them or they adopt a name for their purpose, rank, or field along with the surname of their creator.
Some warforged adopt a "personal name," these are decided by the warforged themselves and are usually determined after long periods of soul-searching. This is usually a special designation a warforged has for its friends and carries a special meaning to them emotionally.

Warforged Sub Races

You DO NOT gain the ability score of the base Warforged AND the Sub Race….You either get the base ability score increase, OR you've chosen a variant.

Variant: Warforged Battle Caster

  • Ability Score Increase. Your intelligence score increases by +2, Constitution score increased by +1.

Cantrip. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
Spell Safe Armor. A Battle Caster's natural AC is 13 plus your Dexterity modifier. In addition, you have advantage on the first spell saving throw you make during each combat.

Variant: Warforged Scout

  • Ability Score Increase. Your Dexterity score increases by +2, Constitution score increased by +1.

Fleet of Foot ** You were built for speed and mobility over raw power; your base speed is 35ft.
Light Frame** A Warforged scout's AC is 13 plus your Dexterity modifier.
Darkvision You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Variant: Warforged Juggernaut

  • Ability Score Increase. Your Strength score increases by +2, Constitution score increased by +1.

Stability of Mountains. A Warforged juggernaut has advantage on saving throws against physical effects to push, pull, or knock it prone.
Heavy Plating. A Warforged Juggernaut's AC is 18. This plating is treated as heavy armor and you become proficient with heavy armor. Because of your heavy armor, you have disadvantage on all Dexterity (Stealth) checks. You do not add your Dexterity modifier to your Armor Class, but you are not penalized if your Dexterity modifier is negative.

Personality

Warforged can have unique personality traits, though, as they are constructs, those are restricted in some ways. They experience anger, pain, fear, and hatred like their human creators. All warforged naturally seem reserved, stoic, and pensive, hiding an array of emotions behind their inexpressive metallic faces. Their faces were not designed to display facial expressions, so it can seem like they are distant to the conversation. Despite their lack of physical facial expressions, they're not completely without them, as their eyes tend to brighten when experiencing strong or specific emotions. Some warforged have their faces modified to be more expressive for their companion's comfort, but these expressions are learned rather than natural and often appear stilted and awkward.

Some warforged can be incredibly naive and lack a sense of introspection. However, many others are the opposite and question their existence, they wonder if, as constructs, they have souls, and ask what becomes of them in the after life. The more intelligent warforged create complex philosophies about what they perceive and learn. Though warforged can show loyalty to religions and organizations, typically they become loyal to a small group of comrades.

Warforged often have little life experience as they have spent most of their time working towards one specific duty, usually soldiering. If there is one interest all warforged share it is their love of working and the satisfaction of a job well done. Many create endless lists of goals and chores to feed that feeling. They take pride in their work and can work incredibly hard, both traits that make them dislike idleness and failure. Warforged can excel at most tasks, having a single-minded efficiency, especially in combat related roles. But this same single-mindedness can often translate to a lack of creativity and they can be easily surprised or "outflanked."

War and military thinking are the foundation of Warforged personalities. They understand duty, the chain of command, and conflict. Warforged dislike being called "it" and usually accept the gendered pronoun that they most closely resemble. Some Warforged adopt names from the culture they were created in, though most of their names were assigned at construction and are straightforward and related to their job, abilities or rank. Many Warforged simply accept the nicknames given to them by their comrades while others seek more meaningful names that best describe them.

Table: Warforged Random Height and Weight

Base Height Height Modifier Base Weight Weight Modifier
5′1 to 7'5ft″ +3d8" 150 lb. × 3d6 x 10 lb.
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