Succubus/Incubus

Caution: Untested Content

Succubi and Incubi are iconic fiends in the multiverse and they exist within both the Abyss and 9 Hells, sometimes one makes its way onto the mortal plane. Sometimes these fiends come to the mortal plane in service of a wizard, a higher fiend, or just for their own reasons. Usually its reason for being on the mortal plane is nefarious, but that is not always the case.

Traits

  • Ability Score Increase. Your Dexterity score increases by 1, and your Charisma score increases by 2.
  • Age. Succubi/Incubi are ageless demons, typically reaching adulthood by 18, and will not die of old age.
  • Alignment. Due to their fiendish natures, succubi/incubi often tend toward evil alignments. Neutral or good succubi/incubi are extremely rare, but not unheard of. They have no particularly tendency toward or against lawful or chaotic alignments.
  • Size. Your size is Medium.
  • Speed. Your base walking speed is 30 feet. In your fiendish form, you have a flying speed of 30 feet.
  • Darkvision. Because you are a fiend, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Abilities / Features

Charm. You can cast the Charm Person spell once using this trait, using Charisma as your spellcasting ability. You regain the ability to cast this spell when you finish a long or short rest.
Shapechanger. You can use your action to polymorph into a medium humanoid, or back into your true form. Without wings, you lose your flying speed. Other than your size and speed, your statistics are the same in each form. Any equipment you are wearing or carrying isn't transformed. You revert to your true form if you die. You are considered to be a shapechanger for the purpose of spell effects.
Fiendish Tricks. When in your humanoid form, you are considered humanoid; when in your true form, you are considered a fiend. Certain spells and effects that specifically deal in detection will always count you as a fiend. These include Detect Evil and Good and a paladin's Divine Sense.
Smooth Talker. You can communicate verbally or telepathically with any creature within 100 feet that has a language. You can read and write Common and Abyssal.
Silver Tongue. You have proficiency with the Persuasion skill.

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