Caution: Untested Content


Satyrs are beings from the far reaches of the Feywild. Weather they are happily drinking in merryment or searching for a piece to tell tales of across the planes, they are always ready for adventure to make their marks into history



  • Ability Score Increase. +2 to Charisma
  • Age. Satyrs usually live to around 2500 years, reaching maturity at 50 human years, but full horns will not develop until 65 human years.
  • Alignment. Being from the Feywild, their alignment leans toward Chaotic, and are almost never Evil.
  • Size. Being roughly 5 and a half to 7 feet tall, your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Darkvision. Having eyes of the Fey, you can see 60 feet as if it were dim light, and in dim as if it where bright light
  • Languages. You can read, write, and speak Common and Sylvan

Abilities / Features

Exotic Body. Being of a different world, all most clothing and armors will cost more than usual.
Cloven Hooves. You have advantage on dexterity checks or saving throws if you are on rocky terrain.
Fey Ancestry. You have Advantage on Charm saves, and Magic cannot put you to sleep.
Nature of the Fey. You gain proficiency in the Intelligence Saving Throw due to your difference of mind.
Choose one of the following subraces:
Silvered Tongue
Description You know your way with words, and you can cut any tension with them.

  • Ability Score Increase: +1 Wisdom
  • Way With Words: You know the Vicious Mockery cantrip

Ram's Blood

Description You have the blood that boils with power, and larger horns than most.
* Ability Score Increase: +1 Strength
*Ram's Rage: As an action, you can make a Strength check to try and push any creature Large or smaller a distance equal to your movement. (Do this at advantage in Rocky Terrain)

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License