The comforts of home are the goals of most halflings' lives: a place to settle in peace and quiet, far from marauding monsters and lashing armies; a blazing tire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote, agricultural communities, others form nomadic bands that travei constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along an dirt road or a raft floating downriver.

Halfling Traits

  • Ability Score Increase: Your Dexterity score increases by 2.
  • Age: A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
  • Alignment: Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of the old ways.
  • Size: Halflings average about 3 feet tall and weigh about 40 pounds. Your size is small.
  • Speed: Your walking speed is 25 feet.
  • Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1.
  • Brave: You have advantage on saving throws against being frightened.
  • Nimble: You can move through the space of any creature that is of a size larger than yours.
  • Languages: You can speak, read, and write Common and Halfling.



As a lightfoot halfling, you can easily hide from notice, even using other creatures as cover. You're inclined to be affable and get along with others.

  • Ability Score Increase: Your Charisma score increases by 1.
  • Naturally Stealthy: You can attempt to hide even when you are only obscured by a creature that is at least one size larger than you.


As a stout halfling, you're hardier than average and have some resistance to poison.

  • Ability Score Increase: Your Constitution score increases by 1.
  • Stout Resilience: You have advantage on saving throws against poison, and you have resistance to poison damage.

Additional Information

Halflings try to gel along with everyone else and are loath to make sweeping generalizations-especially negative ones.
Dwarves. "Dwarves make loyal friends, and you can count on them to keep their word. But would it hurt them to smile once in a while@"
Elves. "They're so beautiful! Their faces, their music, their grace and all. It's like they stepped out of a wonderful dream. But there's no telling what's going on behind their smiling faces-surely more than they ever let on."
Humans. "Humans are a lot like us, really. At least some of them are. Step out of the castles and keeps, go talk to the farmers and herders and you'll find good, solid folk. Not that there's anything wrong with the barons and soldiers-you have to admire their conviction. And by protecting their own lands, they protect us as well."


The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and
political strife. They are inclined to be stout, weighing between 40 and 45 pounds.

Halflings' skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are rare among them and mustaches even more so. They like to wear
simple, comfortable, and practical clothes, favoring bright colors.

Halfling practicality extends beyond their clothing. They're concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their treasures locked in a cellar rather than on display for all to see. They have
a knack for finding the most straightforward solution to a problem, and have little patience for dithering.


Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers among them usually venture into the world for reasons of community, friendship, wanderlust, are curiosity. They lave discovering new things, even sim pie things, such as an exotic food are an unfamiliar style of clothing.
Halflings are easily moved to pity and hate to see any living thing suffer. They are generous, happily sharing what they have even in lean times.

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