Half Orc

Whether united under the leadership of a mighty warlock OI' having fought to a standstill after years of conflict, ore and human tribes sometimes form alliances, joining forces into a larger horde lo the terror of civilized lands nearby. When these alliances are sealed by marriages, half-ores are born. Some half-ores rise to become proud chiefs of ore tribes, their human blood giving them an edge over their full-blooded ore rivals. Some venture into the world lo prove their worth among humans and other more civilized races. Many of these become adventurers, achieving greatness for their mighty deeds and notoriety for their barbaric customs and savage fury.

Half-Orc Traits

  • Ability Score lncrease. Your Strength score increases by 2, and your Constitution score increases by 1.
  • Age. Half-ores mature a tittle faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years. Alignment. Half-ores inherit a tendency toward chaos from their ore parents and are not strongly inclined toward good. Half-ores raised among ores and willing to tive out their tives among them are usually evil.
  • Size. Half-ores are somewhat largcr and bulkier than humans, and they range from 5 to well over ti feet tall. Your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Darkvision. Thanks to your ore blood. you have superior vision in dark and dim conditions. You can see in dim tight within 60 feet of you as if it were bright tight. and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Menacing. You gain proficiency in the Intimidation skill.
  • Relentless Endurance. When you are reduced to O hit points but not killed outright. you can drop to I hit point instead. Vou can't use this feature again until you finish a long rest.
  • Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it lo lhe extra damage of lhe criticaI hit.
  • Languages. You can speak. read, and write Common and Ore. Ore is a harsh. grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.

Additional Information


Each half-orc finds a way to gain acceptance from those who hate ores. Some are reserved, trying not to draw attention to themselves. A few demonstrate piety and good heartedness as publicly as they can (whether are not such demonstrations are genuine). And some simply try to be so tough that others just avoid them.

Half-orcs' grayish pigmentation, sloping foreheads, jutting jaws, prominent teeth, and lowering builds make their orcish heritage plain for all to see. Half-ores stand between 6 and 7 feel tall and usually weigh between 180 and 250 pounds.

Orcs regard battle sears as tokens of pride and ornamental sears as things of beauty. Other scars, though, mark an orc or half-orc as a former slave or a disgraced exile. Any half-ore who has lived among 01' near ores has scars, whether they are marks of humiliation or of pride, recounting their past exploits and injuries. Such a half-ore living among humans might display these scars proudly or hide them in shame.


The one-eyed god Gruumsh created the ores, and even those ores who turn away from his worship can't fully escape his influence. The same is true of half-orcs though their human blood moderates the impact of their orcish heritage. Some half-ores hear the whispers of Gruumsh in their dreams, calling them lo unleash the rage that simmers within them. Others feel Gruumsh's exultation when they join in melee combat-and either exult along with him or shiver with fear and loathing. Half-ores are not evil by nature, but evil does lurk within them, whether they embrace it or rebel against it. Beyond the rage of Gruumsh, half-ores feel emotion powerfully. Rage doesn't just quicken their pulse, it makes their bodies burn. An insult stings take acid, and sadness saps their strength. But they laugh loudly and heartily, and simple bodily pleasures-feasting, drinking, wrestling, drumming, and wild dancing-fill their hearls with joy. They tend to be short-tempered and sometimes sullen, more inclined to action than contemplation and to fighting than arguing. The most accomplished half-ores are those with enough self-control to get by in a civilized land.


Half-ores most often live among ores. Of the other races, humans are most likely to acceot half-orcs, and half-orcs almost always live in human lands when not living among ore lribes. Whether proving themselves among rough barbarian tribes or serabbling to survive in the
slums of larger cities, half-ores gel by on their physical might, their endurance, and the sheer determination they inherit from their human ancestry.


Half-orcs usually have names appropriate to the culture in which they were raised. A half-ore who wants lo fit in among humans might trade an ore name for a human name. Some half-ores with human names decide to adopt a guttural ore name because they think it makes them more intimidating.

Male Ore Names: Deneh, Feng, Gell, Henk, Holg, Imsh, Kelh, Krusk, Mhurren, Ront. Shump. Thokk
Female Ore Names: Baggi, Emen, Engong. Kansif. Myev. Neega. Ovak, Ownka, Shaulha, Sulha. Vola, Volen, Yevelda

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