Gith (HB)

Caution: Untested Content

Gith has been released in a UA, which is not presently reflected here.


Upon the Blasted Plains, Zerthimon told Gith there cannot be two skies. In the wake of his words, came war.
So it came to pass that the People had achieved victory over their *illithid* masters. They *knew* freedom. Yet before the green fires had died from the battlefield, Gith spoke of continuing the war. Many, still filled with the bloodlust in their hearts, agreed with her. She spoke of not merely defeating the *illithids,* but destroying all *illithids* across the Planes. After the *illithids* had been exterminated, they would bring war to all other races they encountered.

In Gith's heart, fires raged. She lived in war, and in war, she *knew* herself. All that her eyes saw, she wanted to conquer.
Zerthimon spoke the beginnings of that which was against Gith's will. He spoke that the People already *knew* freedom. Now they should *know* themselves again and mend the damage that had been done to the People. Behind his words were many other hearts of the People who were weary of the war against the *illithid.*

*Know* that Gith's heart was not Zerthimon's heart on this matter. She said that the war would continue. The *illithid* would be destroyed. Their flesh would be no more. Then the People would claim the False Worlds as their own. Gith told Zerthimon that they would be under the same sky in this matter. The words were like bared steel.

From Zerthimon came the Pronouncement of Two Skies. In the wake of his words came war.
— The Sixth Circle of Zerthimon

Physical Description

The gith, much like their former slavemasters, are superficially humanoid. They are generally taller and more-slender than humans, but their bodies have a much higher muscle density, which combines with their lower mass to make them inhumanly quick. Gith have long, pointed ears, flattened noses set high on their faces, and scaly, spot-like markings across their faces, shoulders, and torsos. Their skin is usually in various shades of yellow, brown, and green, and their hair is usually either black, red, or brown. Male gith can grow facial hair, but most gith don't have hair anywhere below the head.



The origins of the race that once called itself "the People" are lost forever. Their ancestors were mentally enslaved by insidious otherworldly invaders known as the illithid, and then twisted and mutated to suit the purposes of their cruel masters. The People served the mind flayers as hard physical laborers, forbidden to use complex tools or metal, as battle thralls against other races the illithid sought to conquer, and as food for a race that must make use of humanoid brains to feed or reproduce. After unknown generations of this treatment, however, members of the People began to be born who were able to resist the hypnotic powers of the illithid. Even more gradually, they learned to shield the minds of others, slowly building up cells of individual gith free of the mental domination of the mind flayers and amassing the resources to launch a mass revolt.


Githyanki live in a series of outposts and cities within the Astral Plane. From there, they ride out in their otherworldly vessels and upon their red dragon steeds to pillage material planes, taking back slaves, precious goods, and other plunder to their home ports. Because mortal creatures don't naturally age in the Astral Plane, githyanki raise their young in "creches" anchored in various Prime Material Planes, where they are trained as warriors, mages, psions, and other useful professions. Once a githyanki has slain an illithid, it is considered to have "come of age," and is welcomed into the culture of the githyanki.

Gith Names

Despite their violent estrangement from one another, the gith share a common language and naming system.
Male: Baarya, Dak, Fiden, Greth, Kalla, Klavya, Saath, Shraak, Zith, Zomm
Female: Amith, Adaka, Ezhelya, Immilzin, Iliss, Izera, Olavya, Ummon, Usamm, Uweya, Ysviden

Gith Traits

Former slaves of the illithids, the quick-bodied gith are split between the fierce, plundering githyanki and the disciplined, contemplative githzerai.

  • Ability Score Increase. Your Dexterity score increases by 2.
  • Age. Gith naturally live to be about one-hundred and fifty years old, reaching adulthood at the age of twenty. Githyanki can be much older than their apparent biological ages due to living in the timeless space of the Astral Plane, though this is somewhat curbed by their violent culture.
  • Alignment. Most githyanki are of some evil alignment, and most githzerai are of some lawful alignment. Individuals avoiding these broad patterns exist, but often feel pressure to conform or leave their societies.
  • Size. Gith are taller than most humans, standing six feet high or more. Their bodies very slender and emaciated, weighing much less than an average being of their stature, but their musculature is very well-developed. Your size is Medium.
  • Speed. Your base walking speed is 30 feet.

Reject Bondage. All gith share a cultural legacy of horror at being enslaved. If an effect would cause you to gain the charmed or restrained condition, you have advantage on all saving throws associated with it.

Psionic Power. Gith were bred by the illithids as slaves, and possess some of their former masters' advanced mental abilities.

You know the mage hand cantrip, though the hand is always invisible.
Once you reach 3rd level, you can cast the Jump spell once per long rest.

These abilities count as Psionic, and the spellcasting ability for these spells is determined by your subrace.

Languages. You can speak, read, and write Gith and Common, though a gith of a subtype other than your own would consider you to have a very thick accent.


The gith race is divided into two culturally-distinct entities: the githyanki and the githzerai. Choose one of the two subraces.


  • Ability Score Increase. Your Intelligence score increases by 1.

Trained Mind. The Githyanki creches are cruel, but comprehensive, and they teach their students how to travel the Astral Plane. Once you reach 5th level, you can cast the misty step spell once per long rest. Once you reach 7th level, you may cast the nondetection spell once per long rest, targeting only yourself. These abilities count as Psionic. Intelligence is your spellcasting ability for these spells and for the other spells you know from the Psionic Power ability.

Born Raider. You gain proficiency in either the Athletics or the Intimidation skill.


Ability Score Increase. Your Wisdom score increases by 1.
Focused Mind. Githzerai revere discipline, and they teach their students to harness the power of the will to wield their natural psionics. Once you reach 5th level, you can cast the see invisibility spell once per long rest. Wisdom is your spellcasting ability for this spell and for the other spells you know from the Psionic Power ability.
Contemplative Upbringing. You gain proficiency in either the History or the Persuasion skill.


When creating a gith character, you can use the following table to help flesh out your character. Use this table in addition to or in place of your background's.

d6 Githyanki
1 After years of training in my creche, I've set out to prove my maturity by killing an illithid. Allying with these inferior creatures is a reasonable means to that end.
2 I've been marooned on this world ever since a lucky shot blew my astral vessel to smithereens. Though part of me still wishes to return to my kin on the Astral Plane, I've made a life that I've come to enjoy here in the material universe, and I'm uncertain whether I really want to go back.
3 A rare silver sword, a gift from Vlaakith herself, was stolen from my cadre by a being from this world. I've come here to get it back, and I'll do anything it takes to do so.
4 I follow the philosophy of Sha'sal Kohu: the belief that the gith subraces should reunite into one race. Because of this, I am hated and mistreated by almost all gith. Ironically, considering my intentions, my closest friends are thus other humanoids.
5 I've been forced to flee my own people because Vlaakith sensed my natural potential and moved to destroy me before my career had even begun. I'm not sure what I hate more: my own kind for hunting me, or these beasts I have to live alongside to survive.
6 I am a githvyrik: an individualist gith who refuses to identify as either githzerai or githyanki. I have my own odd perspective on things, though the manner in which I wield my powers causes others to mistake me for a githyanki.
d6 Githzerai
1 My instructor has sent me to this world to learn from its inhabitants. I respect their practical experience, but am profoundly discomforted at their disorderly ways.
2 I am the sole survivor of an illithid-hunting party that met a nasty fate. I've sworn not to return home until I've killed not only an illithid for myself, but for every one of my fallen friends.
3 In the past, one of my instructors maintained a close friendship with a Prime. Now, she has asked me to travel for a time with one of his descendants or students, who is one of my fellow party members, to maintain the generational tie.
4 I have a naturally disorderly temperament, and I've chosen to leave my people rather than threaten their stability. I enjoy my newfound freedom, though I still feel the occasional twinge of longing for home.
5 I have an insatiable thirst for knowledge, and I love to compile information, but I'm not the best writer. I periodically bring my copious notes on my adventures back to the libraries of my people, to mixed reception.
6 I am a githvyrik: an individualist gith who refuses to identify as either githzerai or githyanki. I have my own odd perspective on things, though the manner in which I wield my powers causes others to mistake me for a githzerai.

Racial Feats

Gith Mental Adept
Gith Mystic

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