Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of ethereal beauty, in the midst of ancient forests at in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves lave nature and magic, art and artistry, music and poetry, and the good things of the world.


Elf Traits

  • Ability Score Increase: Your Dexterity score increases by 2.
  • Age: Although elves reach physical maturity at the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100, and can live to be 750 years old.
  • Alignment: Elves love freedom, variety, and self-expression, so they lean strongly towards the gentler aspects of chaos. They value and protect others' freedom as well as their own, and are good more often than not. Drow are exception; their exile into the Underdark has made them vicious and dangerous. Drow are more often evil than not.
  • Size: Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
  • Speed: Your base walking speed is 30 feet.
  • Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Keen Senses: You have proficiency in the Perception skill.
  • Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.
  • Trance: Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance". While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.
  • Languages: You can speak, read, and write Common and Elven.

Choose on of these subraces

High Elf

As a high elf, you have a keen mind and a mastery of at least basic magical theory.

  • Ability Score Increase: Your Intelligence score increases by 1.
  • Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.
  • Cantrip: You know one cantrip of your choice from the wizard list. Intelligence is your spellcasting ability for it.
  • Extra Language: You can read, speak, and write one additional language of your choice.

Wood Elf

As a wood elf, you have keen senses and intuition, and your fleet feet carry you quickly and stealthily through your native forests.

  • Ability Score Increase: Your Wisdom score increases by 1.
  • Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.
  • Fleet of Foot: Your base walking speed increases to 35 feet.
  • Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Dark Elf (Drow)

Descendants of an earlier, dark-skinned race of elf, the Drow were banished from the surface for following the goddess Lolth down her path of evil and corruption.

Drow adventurers are very rare, and may not be allowed in all campaigns. DM permission is required to select this subrace.

  • Ability Score Increase: Your Charisma score increases by 1.
  • Superior Darkvision: Your darkvision has a range of 120 feet, instead of 60.
  • Sunlight Sensitivity: You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of the attack, or whatever you are trying to perceive is in direct sunlight.
  • Drow Magic: You know the dancing lights cantrip. When you reach 3rd level, you can cast faerie fire once, and it recharges after a long rest. When you reach 5th level, you can cast darkness once, and it recharges after a long rest. Charisma is your spellcasting ability for these spells.
  • Drow Weapon Training: You have proficiency with rapiers, shortswords, and hand crossbows.

"I HAVE NEVER IMAGINED SUCH BEAUTY EXISTED," Goldmoon said soft. The day's march had been difficult. but the reward at the end was beyond their dreams. The companions stood on a high cliff over the fabled city of Qualinost. Four slender spires rase from the city's corners like glistening spindles, their brilliant white stone marbled with shining silver. Graceful arches. swooping from spire to spire, soared through the air. Crafted by ancient dwarven metal smiths. they were strong enough to hold the weight of an army,yet they appeared so elicate that a bird lighting on them might over thraw the balance, These glistening arches were the city's on!)' boundaries; there was no wall around Qualinost. The elven city opened its arms loving to the wilderness.
-Margaret Weis & Tracy Hickman, Dragons of Autumn Twilight

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