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  • Ability Score Increase. +2 to Strength, +2 to Dexterity, +1 to Constitution, and +2 to Charisma.
  • Age. Dhampir physically age five years per every one-hundred years. Dhampirs stop aging normally at 30 years old.
  • Alignment. Any, mostly Evil or Neutral.
  • Size. Medium
  • Speed. Your base walking speed is 60 feet.
  • Darkvision. Can see for 60ft in magical and non-magical darkness.
  • Languages. Common and one other language.

Abilities / Features

Ability / feature
Vampiric Resistances: Dhampir have resistances to Cold & Lightning damage.
Vampiric Curse: Dhampir must eat at least once per day and get a full rest at least once every three days. If this doesn't happen the Dhampir goes into a Bloodlust filled Rage. (Rage stats for Barbarians)
Innate Magic-user: Dhampir have natural Magic capabilities and can use any Necromantic spells.
Shape Changers: Dhampir can cast Polymorph as a cantrip.
Regeneration: Dhampir regain 1D6 Hit points at the beginning of their turn. If they take Radiant damage this trait doesn't function at the start of their next turn.
Vampiric Charm: Can cast Charm Person or Charm Monster five times per day. 30ft range. DC 17 wisdom save. Lasts for 24 hours.
Spider Climb: Can walk on walls and ceilings without casting Spider Climb.

Multiattack: Dhampir make three attacks per round. One attack can be a Bite attack.
Bite: (1D6 +4) +3D6 Necrotic Damage
Unarmed Strike: 1D8 + Damage Modifier (strength)

Subrace: Human.
Gains one feat at first level.

Background of Race

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