Caltrops (20)

These large metal jacks have sharpened points, rather than balls, on the ends of their arms. When scattered across the ground, they always land with a point up, so creatures have to move slowly to avoid them. A single bag of caltrops covers a 5-foot square area. Any creature that enters the area must make a DC 13 Dexterity saving throw. On a failed saving throw, the creature takes 1 piercing damage and a -10 foot penalty to speed until it regains this hit point. A creature moving through the area at half speed doesn't need to make the saving throw.


Weight 2
Item Type Adventuring Gear
Cost 1 gp
Rarity Common

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