Dragonmarked Houses In Sharn
HOUSE Mark Race Skill (+2) Heraldry
Brohyme Empire Cannith Mark of Making Human Athletics Gorgon
Deneith Mark of Sentinel Human Insight Chimera
Ghalland Mark of Hospitality Halfling Persuasion Blink Dog
Jorasco Mark of Healing Halfling Medicine Griffon
Kundarak Mark of Warding Dwarf Survival Manticore
Lyrandar Mark of the Storm Half-Elf Acrobatics Kraken
Medani Mark of Detection Half-Elf Perception Basilisk
Orien Mark of Passage Human History Unicorn
Phiarlan Mark of Shadow Elf Deception Hydra
Sivis Mark of Scribing Gnome Performance Cockatrice
Tharashk Mark of Finding Half–Orc
& human
Investigation Dragonne
Thuranni Mark of Shadow Elf Deception Displacer
Beast
Vadalis Mark of Handling Human Animal Handling Hippogriff
(extinct) Death Aerini Elf Stealth (N/A)
Tarkanan Aberrant any on list Intimidate Beholder
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Nature: Organization

Information: The great dragonmarked families are the barons of industry and commerce throughout Khorvaire and beyond. Their influence transcends political boundaries, and they remained mostly neutral during the Last War. While not technically citizens of any nation, the matriarchs and patriarchs of each house live in splendor within their enclaves and emporiums located throughout Khorvaire. These dynastic houses of commerce derive their power from the dragonmarks — unique, hereditary arcane sigils that manifest on certain individuals within the family, granting them limited but very useful magical abilities associated with the trade guilds the family controls.

The thirteen dragonmarked houses constitute an aristocracy of commerce and industry across Khorvaire. The blood members of each family have wealth and social status that puts them firmly in the middle to upper classes of Khorvairian society. The house nobles and their immediate relatives share the highest status in the land, equivalent to the royal houses and the highest-ranking clergy. Scions further removed from the main bloodline share and take advantage of this status as the nobles allow, but on their own they rank in the middle class.

The dragonmarked houses have existed for thousands of years. For some reason not completely understood, the common races living on the continents of Khorvaire and Aerenal developed dragonmarks and the spell-like abilities associated with them. Some sages believe that the abundance of Eberron dragonshards on these continents has something to do with the development of dragonmarks, but no one can prove this theory. What is known is that humans and elves never manifested dragonmarks while living in the Eberron-dragonshard-deficient regions of Sarlona and Xen’drik.

Individual dragonmarks appeared within bloodlines, and soon family dynasties sprang up to take advantage of the dragonmark powers. Each family created an economic empire using the dragonmarks, and the dragonmarked houses developed into independent commerce states operating across multiple nations. The War of the Mark, which ended about fifteen hundred years ago, stabilized the houses and ended the threat of aberrant and mixed marks that might have destroyed the economy of Khorvaire. Today, twelve dragonmarks shared among thirteen houses form the basis for economic power across the continent.

Agreements reached at the end of the War of the Mark formalized tenets and traditions that all the houses adhere to. These include rules concerning neutrality (all houses make a show of remaining neutral so that they can operate in all nations), fair trade and practices, family naming conventions, and a ban on marriages between houses so that the dragonmarks remain pure.

Family members run each house, with either a matriarch or patriarch serving as the chief executive of both family and economic business. House family members form an economic aristocracy on par with the royal and noble families of the various nations, and family leaders are literally barons of industry and commerce. Each house also employs retainers and hirelings to aid in the family business. Those retainers and hirelings who show initiative and promise can rise through the ranks to hold important positions within the house. The most effective and promising of these might be invited into the family through marriage to the young scions of the blood, thus making sure the bloodline continues.

Even though the house blood flows through the veins of every family member, not every one of them has a dragonmark; only a small percentage of every generation manifests a mark. Among those who do, the least mark is the most common to appear, with fewer lesser marks, and fewer still greater marks appearing in each generation. Those who do develop a dragonmark are singled out for great things and have responsibilities to the family that scions without marks never have to worry about.
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The Guilds

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People With Marks

Aera d'Phiarlan
Arawan d'Lyrandar
Ardras d'Jorasco
Arienna
Baltia Ebbinar - "Sunny"
Baron Breven d'Deneith
Baron Elar d'Thuranni
Baron Jorlanna d'Cannith
Baron Kwanti d'Orien
Baron Lysse Lyrriman d'Sivis
Baron Merrix d'Cannith
Baron Trelib d'Medani
Baron Yoren d’Ghallanda
Baron Zorlan d'Cannith
Chatty Cathy
Dalin d'Vadalis
Daphanë d'Kundarak
Daric d'Velderan
Dusk
Eran d'Thuranni
Esravash d'Lyrandar
Evie d'Orien
Firiel d'Ghallanda
Fummuk Ghurk - "Silk"
Gerta Smyth - "Lady"
Gord Wrighten - "Lanky"
Hallis Toppern - "Kiddo"
Innae d'Thuranni
Khundar'aashta
Laren Boromar d'Tarkanan
Lord Morrikan d'Kundarak
Maagrim Torrn d'Tharashk
Riki d'Smyth
Salazar Severin d'Sivis
Stend Faldren d'Tarkanan
Thariv d'Medani
Thora Tavin
Ti'Ana
Ulara d'Jorasco
Vyliar Hingul d'Thuranni
Yevgen Torrn
Zari

There are fourteen dragonmark marks, though the Mark of Death, possessed by House Vol, is extinct. For the longest time, there were only thirteen until last year when a group possessing aberrant marks were somehow changed into a legitimate dragonmark line. The Mark of Shadow is possessed by two separate Houses, Phiarlan and Thuranni.

A dragonmark is a mgical symbol that manifests on the skin, but its color immediately differentiates it from any mundane tattoo. A dragonmark is etched in shades of blue, green, and purple so vivid that they appear to glow, though the mark provides no real illumination.

A dragonmark is associated with one or more magical abilities, and a person who carries a dragonmark can exercise these powers. When a bearer invokes the power of a dragonmark, its colors shimmer and flow, and the skin grows warm to the touch. The mark grows warmer each time its power is used over the course of a day; by the time the bearer has expended his full allotment of spell-like abilities, the mark is fever-hot and cannot be used again until it cools. Shapechanging ability and illusions can mimic a dragonmark's appearance, but usually cannot make it warm to the touch.

Splinter Faction Name Business/Interests Mark
Brohyme Empire House Cannith Builders and Tinkerers Mark of Making
- House Deneith Mercenaries and guards for hire Mark of Sentinel
- House Ghalland Hospitality and helps avoid law Mark of Hospitality
- House Jorasco Healers Mark of Healing
- House Kundarak Banking and Security Mark of Warding
- House Lyrandar Air Transporation Mark of Storm
- House Medani Intellegence Mark of Detection
- House Orien Courrier, messaging service, land transportation Mark of Passage
- House Phiarlan Entertainment, espionage Mark of Shadows
- House Sivis Diplomacy & Negotiators Mark of Scribing
- House Tarkanan Mercenaries and guards, rival to Deneith and Tharashk Mark of Destruction
- House Tharashk Prospectors, bounty hunters and inquisitives Mark of Finding
- House Thuranni Entertainment and espionage, rivaled to Phiarlan Mark of Shadows
- House Vadalis Animal Breeding and Handlers Mark of Handling
- House Vol "Mystery" Mark of Death
- House Dopler(Minor) Trade, Freight Transportation none
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