Spirit Reaver

Caution: Untested Content

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As a Spirit Reaver you defer to the authority of the all god Manu. unknown to most Manu is the creator of all time and space.
He is a constant force of balance in the universe and as a Spirit Reaver you are his emissary. You travel the world searching for spiritual
distortions that need to be repaired or destroyed depending on the intent of the phemonemon.
The spirit link with Manu that you possess makes you inherintly stronger and faster than most, as well as able to hide yourself more easily using your spirit energy to mask your presence.

Mostly Good wether Chaotic or Lawful some have been known to be quite evil. Manu doesn't allow that to last long however.

Lvl Proficiency Bonus Features Cantrips Known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Spiritcasting, Order of Manu 3 2
2nd +2 Spirit Warrior 3 3
3rd +2 Spirit Syphon 3 4 2
4th +2 Ability Score Improvement 4 4 3
5th +3 4 4 3 2
6th +3 Infinite Wisdom Feature 4 4 3 3
7th +3 4 4 3 3 1
8th +3 Ability Score Improvement 4 4 3 3 2
9th +4 4 4 3 3 3 1
10th +4 Infinite Wisdom Feature 5 4 3 3 3 2
11th +4 5 4 3 3 3 2 1
12th +4 Ability Score Improvement 5 4 3 3 3 2 1
13th +5 5 4 3 3 3 2 1 1
14th +5 Infinite Wisdom Feature 5 4 3 3 3 2 1 1
15th +5 5 4 3 3 3 2 1 1 1
16th +5 Ability Score Improvement 5 4 3 3 3 2 1 1 1
17th +6 5 4 3 3 3 2 1 1 1 1
18th +6 Spell Mastery 5 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement 5 4 3 3 3 3 2 1 1 1
20th +6 Manu's Power 5 4 3 3 3 3 2 2 1 1

Skill Focus

Dexterity, Charisma.

Hit Points

Hit Dice: 1d8 per level

Hit Points at 1st level: 1d10 + Constitution mod

Hit Points at Higher levels: 1d10 + Constitution mod per level above 1st.

Proficiencies

Armor: Light Armor, Medium Armor.

Weapons: Shortswords, Longswords, Rapiers, Shortbows, Longbows, Crossbows.

Tools: Disguise Kit, Forgery Kit, Thieves tools.

Saving Throws: Charisma, Dexterity.

Skills: Choose two: Athletics, Acrobatics, Survival, Nature, Religion, History, Arcana, and Stealth

Equipment

  • Choose: a Rapier ; or Longbow + 20 Arrows
  • Choose: a Forgery Kit ; Disguise Kit ; or Thieves Tools
  • A Dungeoneer's Pack, Fine clothing in dark blue and green with robe and cowl, a gaming set of your choice, a belt pouch with

20gp.

Quick Build

First, pick a Drow or comparable race with bonuses to Charisma and Dexterity.
Focus on Charisma if you want more powerful spells, and Dexterity if you want to have a hard to hit hard hitting character.
Pick the charlatan background.

Spiritual Warrior

Once per day you can call upon the spirit of Manu to heal 5hp and imbue your weapon with spiritual power for the duration or until an attack is made with the weapon and the attack hits.
Add 1d6 to you damage roll on physcal attacks.
Can only be restored after a long rest.

Order of Manu

When in need you can use your link with Manu to communicate with other Spirit Reavers over any distance instantly.
The order is not as populated as it once was however and finding help close by may be harder than you think.
(roll a d20 and if it is 14 or higher help is around the corner or at least not far, if 10-14 help is a good 15 minutes away, 1-10 help isn't coming. Add your Charisma modifier to the roll. As well add your proficiency bonus if you have no enemies around you.
You can use this to call for help in the form of reinforcements, supplies, shelter, and just about anything else.
others in the order will go out of their way to assist you as you would do for them.
This can be restored after a short rest.

Spirit Syphon

Using your link with Manu you can syphon the spirit of others allowing you to recast depleted spells as a bonus action first and then the actual casting of the spell as your main action.
You may use this feature as much as you like, but only once per battle plus the number of your Charisma modifier. (minimum of one)
You do not need to rest to restore this skill, it is restored at the end of battle.


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