Addiction is caused by consuming items or materials with the addictive property.

  • Upon each dose roll for an addiction saving throw, Wisdom vs DC 10 + number of doses previously not resisted (max 10) to resist.
  • Upon each long rest, roll for an addiction saving throw, identical to above; success removes 1 DC from the next addiction save, failure results in +1 exhaustion.

Make a saving throw each time this addictive substance is used - the DC gets harder and harder after each save

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License